- Joined
- Nov 2, 2008
- Messages
- 22,046
There's discussion on the Md board about changing the buy in structure and divisions of the PDGA tourneys that is quite interesting. The current structure seems to encourage bagging and causes some frustration.
One member suggests changing to a sliding scale where you pick which division to play based on where you want to play and your rating decides how much you pay for that division. I like this idea a lot.
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"Still thinking about prorating payouts to entice people to play up, based on risk/reward.
Even within divisions, I think costs should be prorated. In the current structure, since I'm allowed to play Advanced - and almost certain to cash at or near the top, I think I should have to pay more to play in advanced than to play pro. My odds are probably 90+% of payout in advanced, and probably <20% in pro.
If players between divisions had the option of paying $60 to play in advanced or $40 to play pro, they'd be WAY more likely to play pro. And this is true of all divisions. If players had to pay more for high odds in whatever division they were in, they'd be way more likely to play up.
So even working with the current ratings breaks, maybe we could structure entry fees somehow... suggested thoughts for MD/VA/DC/PA/DE disc golf:
MPO division:
$60 - 990+ rated
$50 - 970-989
$40 - 950-969
$30 - 930-949
$20 - <930
MA1 division:
$60 - 950+
$50 - 935-949
$40 - 920-934
$30 - 900-919
$20 - <900
MA2 division:
$60 - 920-934
$50 - 900-919
$40 - 880-899
$30 - 860-879
$20 - <860
Really, I think with the system above, MPO/MA1 would be sufficient... having the third division is unnecessary except for really large tournaments. Really, I think if MA2 or MA3 is offered, it should be offered for the experience only. Something like $10-$15/player (or whatever it takes to cover costs), trophy only. Give beginning folks who just want a tourney experience, and cheap costs, a way to compete with very low risk/reward.
Basically, everyone gets about a $20 discount for playing up a division. A 925-rated player can pay $60 to play MA2, where they are almost certain to win. $40 to play MA1, where they have a decent chance of cashing, or $20 to play pro where they will get the experience but have virtually zero chance of cashing.
A 955-rated player can play Pro for $40, where they have a slim chance of cashing, or they can play MA1, for $60, where they are almost certain to win a stack of plastic.
I think in working within the current PDGA system, this would be a great incentive to encourage people to play up -- and it would virtually eliminate bagging. It would also mean that money was never a hindrance to people moving up -- they actually save $ by moving up sooner. The current system, where players go from raking in money (in the form of plastic) for paying less fees is a huge deterrent to moving up a division where they pay more and make nothing. The system discourages people from doing the very thing we want them to do -- move up.
If the system is designed to discourage people from moving up, we should change the entry fee system.
And lower rated players have the option of playing wherever they want to -- donating to whatever division they want to -- without paying more money.
I think in the entry-fee system above, most players above 920 would play MPO -- which would mean a large open division. Most players 880-919 would play MA1, and players below 880 would play MA2. Which is about where I think we would want the breaks to be.
Looking at the Punisher, there would have been 34 people playing in the 920+ category if we used that as a hard break. As it was, some people below that played up to MPO anyway... the only person 920+ playing MA2 was S, who came in 2nd in that division. Only two other people above 900 chose to play in MA2, a 914 who came in tied for 3rd, and a 909 who came in tied for 8th -- both in the payout. It looks like, taking the Punisher as a great example, that a staggered entry fee would probably work well. Offer two divisions == MPO and MA1, and stagger the entry fees as above for both similar to listed above -- people will self-select based on risk/reward, and I think everyone will win. That would truly create -- as R wants -- a division where everyone can be competitive."
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Postby t:
D wrote:"why are there different prices for pros than ams?and would most players rather have smaller entry fees or larger prizes? i would suspect the line is spit exactly down the mendoza line. those who regularly cash want bigger prizes, those who rarely or never cash would want lower fees."
Response by t:
"This is what I was talking about with "player satisfaction" -- I'm unsatisfied with myself if I drop $60-$100 on a tourney and don't have a good chance at cashing. Especially when I could pay $40-$60 on the same tourney, play MA1, and take home $100+ in plastic pretty easily. It seems like -- especially for satisfaction -- players should pay LESS to get their asses kicked. Instead of paying LESS to kick other people's asses and get rewarded for it.
The total monetary ROI for me, personally, between playing pro and am is at least $100 difference on average. I can spend more money to donate; I can spend less money to walk away with a huge stack of plastic. That just doesn't make sense. No wonder many players end up unsatisfied.
And in turn, if high-rated players play MA1 (anyone above ~950), then it causes dissatisfaction in the lower rated MA1 players who are upset that the "baggers" are taking all the plastic. But why shouldn't they want the plastic? Times are tough, the economy is in the crapper, and $100 +/- in R.O.I. for the weekend is HUGE for players.
As I said, thanks to a good job, I can afford to contribute to MPO. If I lost my job, I'd have to magically improve 20+ ratings points overnight, or quit playing tourneys or start taking stacks of plastic in MA1... those are my only viable options. It's not a matter of which division I want to play -- I want to play MPO. It's a matter of where I can afford to play.
For many folks -- especially all the tweeners -- I think that's a reality of tourney golf. If we're not going to offer sliding fees, I think we should at least standardize "trophy only" options, so that players can get in a weekend of golf for $20. Keep the costs down where money is never a reason to prevent someone from playing golf."
One member suggests changing to a sliding scale where you pick which division to play based on where you want to play and your rating decides how much you pay for that division. I like this idea a lot.
--------------------------------------------------------------------------------------
"Still thinking about prorating payouts to entice people to play up, based on risk/reward.
Even within divisions, I think costs should be prorated. In the current structure, since I'm allowed to play Advanced - and almost certain to cash at or near the top, I think I should have to pay more to play in advanced than to play pro. My odds are probably 90+% of payout in advanced, and probably <20% in pro.
If players between divisions had the option of paying $60 to play in advanced or $40 to play pro, they'd be WAY more likely to play pro. And this is true of all divisions. If players had to pay more for high odds in whatever division they were in, they'd be way more likely to play up.
So even working with the current ratings breaks, maybe we could structure entry fees somehow... suggested thoughts for MD/VA/DC/PA/DE disc golf:
MPO division:
$60 - 990+ rated
$50 - 970-989
$40 - 950-969
$30 - 930-949
$20 - <930
MA1 division:
$60 - 950+
$50 - 935-949
$40 - 920-934
$30 - 900-919
$20 - <900
MA2 division:
$60 - 920-934
$50 - 900-919
$40 - 880-899
$30 - 860-879
$20 - <860
Really, I think with the system above, MPO/MA1 would be sufficient... having the third division is unnecessary except for really large tournaments. Really, I think if MA2 or MA3 is offered, it should be offered for the experience only. Something like $10-$15/player (or whatever it takes to cover costs), trophy only. Give beginning folks who just want a tourney experience, and cheap costs, a way to compete with very low risk/reward.
Basically, everyone gets about a $20 discount for playing up a division. A 925-rated player can pay $60 to play MA2, where they are almost certain to win. $40 to play MA1, where they have a decent chance of cashing, or $20 to play pro where they will get the experience but have virtually zero chance of cashing.
A 955-rated player can play Pro for $40, where they have a slim chance of cashing, or they can play MA1, for $60, where they are almost certain to win a stack of plastic.
I think in working within the current PDGA system, this would be a great incentive to encourage people to play up -- and it would virtually eliminate bagging. It would also mean that money was never a hindrance to people moving up -- they actually save $ by moving up sooner. The current system, where players go from raking in money (in the form of plastic) for paying less fees is a huge deterrent to moving up a division where they pay more and make nothing. The system discourages people from doing the very thing we want them to do -- move up.
If the system is designed to discourage people from moving up, we should change the entry fee system.
And lower rated players have the option of playing wherever they want to -- donating to whatever division they want to -- without paying more money.
I think in the entry-fee system above, most players above 920 would play MPO -- which would mean a large open division. Most players 880-919 would play MA1, and players below 880 would play MA2. Which is about where I think we would want the breaks to be.
Looking at the Punisher, there would have been 34 people playing in the 920+ category if we used that as a hard break. As it was, some people below that played up to MPO anyway... the only person 920+ playing MA2 was S, who came in 2nd in that division. Only two other people above 900 chose to play in MA2, a 914 who came in tied for 3rd, and a 909 who came in tied for 8th -- both in the payout. It looks like, taking the Punisher as a great example, that a staggered entry fee would probably work well. Offer two divisions == MPO and MA1, and stagger the entry fees as above for both similar to listed above -- people will self-select based on risk/reward, and I think everyone will win. That would truly create -- as R wants -- a division where everyone can be competitive."
--------------------------------------------------------------------------------------
Postby t:
D wrote:"why are there different prices for pros than ams?and would most players rather have smaller entry fees or larger prizes? i would suspect the line is spit exactly down the mendoza line. those who regularly cash want bigger prizes, those who rarely or never cash would want lower fees."
Response by t:
"This is what I was talking about with "player satisfaction" -- I'm unsatisfied with myself if I drop $60-$100 on a tourney and don't have a good chance at cashing. Especially when I could pay $40-$60 on the same tourney, play MA1, and take home $100+ in plastic pretty easily. It seems like -- especially for satisfaction -- players should pay LESS to get their asses kicked. Instead of paying LESS to kick other people's asses and get rewarded for it.
The total monetary ROI for me, personally, between playing pro and am is at least $100 difference on average. I can spend more money to donate; I can spend less money to walk away with a huge stack of plastic. That just doesn't make sense. No wonder many players end up unsatisfied.
And in turn, if high-rated players play MA1 (anyone above ~950), then it causes dissatisfaction in the lower rated MA1 players who are upset that the "baggers" are taking all the plastic. But why shouldn't they want the plastic? Times are tough, the economy is in the crapper, and $100 +/- in R.O.I. for the weekend is HUGE for players.
As I said, thanks to a good job, I can afford to contribute to MPO. If I lost my job, I'd have to magically improve 20+ ratings points overnight, or quit playing tourneys or start taking stacks of plastic in MA1... those are my only viable options. It's not a matter of which division I want to play -- I want to play MPO. It's a matter of where I can afford to play.
For many folks -- especially all the tweeners -- I think that's a reality of tourney golf. If we're not going to offer sliding fees, I think we should at least standardize "trophy only" options, so that players can get in a weekend of golf for $20. Keep the costs down where money is never a reason to prevent someone from playing golf."