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Kalamazoo, MI

Spring Valley Park

3.335(based on 12 reviews)
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10 0
DFrah
Gold level trusted reviewer
Premium Member
Experience: 5.9 years 229 played 227 reviews
3.00 star(s)

Unique Park Course

Reviewed: Played on:Jun 30, 2023 Played the course:once

Pros:

Spring Valley Park is on the northeast side of Kalamazoo, MI. The park is centered around a long, narrow lake. There are 24 holes of disc golf here that play all around the park in sort of a figure eight shape. A footbridge over an especially narrow part of the lake divides the park, and course, into two sections.

This course is full of quirky, shorter holes that will entertain disc golfers up to intermediate level. I was very impressed by the variety of different challenges present in this urban park. There is everything from tightly wooded sub-200' throws up steep wooded hills, to wide open 400' tosses across open fields, to scary downhill ace runs at the lake.

There are also a few man-made obstacles (the good kind) thrown in to make things more interesting. This is the case on the very first hole, which plays to a slightly raised basket inside what used to be (but is clearly no longer) a tennis court. The designers have taken out one of the large fence panels around the court, and your disc will have to go through or at least land directly in front of that gap if you want an easy birdie.

A selection of later notable holes:
- #4 is a very short, sharp right turning hole playing downhill in the woods. RHBH players will be tempted to ignore the cleared fairway and throw their putters off the tee through a narrow gap in the trees. It didn't work for me.
- #12 starts off playing down a gentle open valley, which then gives way to a more wooded rise up to the basket on the opposite side.
- #24 plays down and up a steeper, narrower valley along a straight fairway. I have seen many holes like this, but what distinguishes this one is the large tree branch that extends horizontally across the line of fire about 50' off the front of the tee. I was surprised that the bark was not completely stripped off this branch.

Elevation changes are in play on maybe 2/3 of the holes here. The lake is lurking behind the basket on holes 6 and 17, and also in play on hole 7. Here it will be on the right side of the fairway if playing the short tees, and you'll have to throw over it (a 200' or so carry) from the long tees.

The baskets are Chainstars. One per hole generally, but a couple of holes also had a second "alternate" basket installed. Many baskets also had white flags on top to help with visibility.

The tee pads are concrete and I believe there were two of them for every hole. A couple of holes use existing pavement for pads, and these were well marked with permanent looking paint. I chose to play the short tees, which are fun for recreational players. The long tees appeared to kick things up to more of an intermediate level challenge, while also offering some different looks at the baskets (a couple of holes have almost completely separate fairways from each tee).

There is a restroom building near holes 10 and 11 if you need a break mid-round. If you don't have time to play all 24 holes, there are various ways to easily play fewer.

Cons:

This layout does have some safety concerns. A handful of holes play near or across park drives, walking paths, and/or other holes. The worst I think was #18, which has the park drive defining the left side of the fairway throughout the hole. Most of the potential issues are line-of-sight, but definitely still something to keep in mind. I did appreciate the stairs cut into the steepest hillsides to help with footing.

There are no tee signs, at all, at either tee. It's just the concrete pads looking lonely sitting there on the grass, or in the dirt, or next to a tree, or whatever. No trash cans or benches specifically for the course either, although they are scattered around the overall park.

Navigation is difficult without a map/UDisc. They tried with the tape on some basket rungs and a couple of orange arrows nailed to trees, but there are some long walks/awkward transitions between holes where more arrows are definitely needed. I was looking at UDisc a lot. The lack of tee signs didn't help here either, as it's harder to see pads on the ground than sign posts sticking up from a distance.

This course is not as easy as nearby Knollwood Park, but the distances are definitely still on the short side. The average is below 300' even from the long tees.

There was a kiosk and practice basket at the top parking lot (next to the water tower), but they were both not ideal. The kiosk could use a course map on it. The practice basket could use some more open space around it. I don't want to have to dig through brush to retrieve my putter before I even tee off!

Other Thoughts:

I was torn between a 2.5 and 3.0 rating for this one, but decided to round up in the end. The lack of signage bothers me, but generally this is the kind of course that I like a lot. It's no destination for those who live more than an hour or so away, but just a fun course with a wide variety of unique shorter holes. It makes good use of the available space without being too unsafe. If you are in southwestern lower Michigan, this one may be worth a play!
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1 2
lampin
Experience: 3 played 3 reviews
4.50 star(s)

great course 2+ years drive by

Reviewed: Played on:Jun 5, 2021 Played the course:once

Pros:

*lots of well designed and varied holes
*decent tee pads
*i saw a dank turtle

Cons:

throwing into the old tennis court on 1 or around an old baseball diamond isn't ideal

Other Thoughts:

there's a really fun hole where you get to drive over ~100ft of water from the long tees
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11 0
1-UP
Bronze level trusted reviewer
Experience: 56 played 20 reviews
4.00 star(s)

Kzoo is becoming a Disc Golf Destination City 2+ years drive by

Reviewed: Played on:Mar 7, 2020 Played the course:2-4 times

Pros:

Spring Valley is a fairly new course, having been established in 2017. A major redesign and expansion occurred in 2019. I had the opportunity to play both the earlier version and this version and it's a bit of a toss-up regarding whether or not the earlier pre-revision reviews are still accurate. Many of the holes have been "recycled" into the new setup but the changes are substantial. I suppose I would advise taking earlier reviews in the context that they show the history of evolution of the course rather than a current impression.

Spring Valley is set in a very large park on the outskirts of Kalamazoo and enveloping either a small lake or a large pond depending on how they chose to name it. The terrain varies from heavily wooded to open field with generous amounts of elevation and several holes with water in play.

Play begins near the parking lot with the water tower. This is is a significant change from the previous setup, which required you to drive deep into park and search around a bit for the start.

One of the more controversial aspects of the course will the the inclusion of man-made structures into the holes. Perhaps a 1/4 of the course consists of abandoned athletic fields and accompanying features that would go with them.. Hole one requires you to throw into a tennis court through a removed section of fencing. Hole 2 requires you to hit an early gap through a similar setup. One of the later holes incorporates a basket guarded by a baseball diamond backstop. Another hole later in the course is somewhat (minimally) defended by 3 ft posts meant to deter cars from driving on the grass.

Personally, I don't mind the man-made structures at all. In fact, I rather like them. They're interesting and are a good use of items that were already present. I have a sneaking suspicion that as the sport grows and new courses are put in, locales that haven't been blessed with a variety of natural terrain will need to start incorporating such things regularly to keep them interesting. That's its own discussion thread I imagine, however. If it bothers you, feel free to mentally knock off a half star or two from my review.

Concrete tees were put in last fall, I believe, for both long and short tees. While some are significantly closer and easier, others simply give you a different look at the basket. Hole 2 uses spray paint on the court for its tee and I think 22 has something similar on a path. Personally, I don't fault this - cement isn't free and they poured plenty of it.

One water carry if you play the longs - probably 200' and wide open. It's always nerve-wracking for me to throw a complete over-the-water throw but this one is in reach for most intermediate players I think. There is a good amount of milfoil on the bottom of the water that will hide discs pretty effectively if they go in - it doesn't look like an easy-to-retrieve from hazard if your disc does go in. I believe the short tee allows you to skip the carry and play with the water on the right-hand-side of the hole.

There is a little bit of everything here. Open bombs, technical woods, unique features - Spring Valley is a heck of an interesting and fun to play course.

Cons:

This course will, unfortunately, never be a 5 star for me for one specific reason - the roads and paths. There are several holes that have you throwing over and crossing walking and motor paths. We played on one of those cool, sunny Michigan days that let you know Winter is slowly losing the battle in its transition to Spring. The park, despite the cool temperature, had numerous people enjoying the day. When we played last summer, we were constantly having to avoid non-disc golfing park users. It's the nature of the beast I'm afraid and I don't fault Spring Valley at all for it, but if 5 is an ultimate score, this feature will disqualify it.

That said, I think this course CAN get a 4.5 and I expect it to. There are a few rough areas that I feel need to be addressed first.

The first is the lack of tee signs. We had to navigate from hole to hole using U-disc. Between the longs and the shorts and several holes that are fairly densely located, it's easy to get confused. It's actually a little bit more frustrating because the original design used painted stakes with numbers to mark the holes - these haven't been removed or updated. Given that the tees were poured late last year, I expect they will rectify this this season, or perhaps next if they need to fund-raise.

Second, the course is a bit of a bear to navigate. This is particularly true when you need to cross the bridge (which you do at least twice). Sometimes you can figure it out from the paths, but several holes cross those paved paths and roads I mentioned. Some signage on the bridge area at least would be very beneficial. I did notice some tape present on the bottom of the baskets around hole 17 or so that look like they point in the direction of the next hole. Not sure if that's actually the case or if they are based on the old setup or the new one, but I think that may have been the original function.

I suspect they will have erosion problems on a few of the hill holes unless some landscaping interventions are taken. If nothing else, some landscaping timbers hacking out some steps would be appreciated for muddy days. It wasn't too bad when we visited because the ground was frozen, but you could see slide marks and slips where others had struggled on warmer days.

Not much in the way of facilities or creature comforts. If there are benches to be found they're part of the original park, same with trash cans. I also don't recall seeing any rest rooms. Perhaps the trash and porta-johns are present in the summer season, but I don't recall seeing any while we were out.

Back 6 holes are new and a touch on the rough side. Not bad and nothing traffic won't beat down. There is some trash on the hillside once you get in the woods. Not clear if it's just the usual spring melt or just stuff that's accumulated over the years that hasn't been cleaned yet because it was previously unused. Park was otherwise mostly clean-looking.

Other Thoughts:

I really enjoyed my round at Spring Valley. It was good last year, but I think the re-design has really kicked it up a notch from a 3-star "Good" course to a 4-star "Great" course. It has what I've come to value most in a disc golf course - character. Almost every hole has something memorable about it - a steep uphill through the woods, deep gouges in the earth before the basket, a short downhill that will punish an overshoot with a trip into the lake. The holes are simply *interesting* as well as challenging (generally).

Is it a destination course? It's hard to say - it's certainly close. I wouldn't bat an eye recommending driving an hour or so to play it. It's certainly worth the time.

It does feel like Kalamazoo disc golf would warrant the title of a destination city. For an avid disc golfer, I think it'd make a heck of a weekend to visit and hit the big 3 - Oshtemo, Robert Morris, and Spring Valley. Add in a bit more driving and you could bag Cold Brook and VIRA as well. Throw in a nice hotel stay and a few visits to the local restaurants and breweries and yeah...you've got the makings of a great disc golf trip with friends or romantic getaway weekend...if disc golf is your idea of romance. I mean, I think it is, but there are probably weirdos out there who wouldn't.
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11 0
davetherocketguy
Gold level trusted reviewer
Experience: 19.8 years 114 played 105 reviews
2.50 star(s)

SOMEONE GET THIS COURSE SOME TEES 2+ years

Reviewed: Played on:Aug 24, 2019 Played the course:once

Pros:

- Mach something baskets in great shape for the most park.
- Course set in a very pretty park. Really like the foot bridge you have to cross from 9 to 10 and then back over after teeing off 17.
- Really like the layout of most of the holes. Nothing there is overwhelmingly challenging but it sure is fun to play.
- 13, 14 and 15 are super duper cart unfriendly. With that said, these were a ton of fun.
- Really enjoyed 17 water shot. Its an easy peasy water carry of just about 200' but it sure is scenic.
- I can tell this is a course that was designed by a disc golfer that has a clue. The flow between holes (once you know where you're going) seemed to be okay.

Cons:

- Navigation. This is one of the worst courses I have ever played for trying to find your way around. Use Udisc to find the next tee or you will get hopelessly lost. Maybe sherpas are in order...or locals.
- The navigation is a disaster here because there are zero signs. Not one. Not even a sign to indicate there is a disc golf course here.
- Tees are dirt and sometimes gravel. Again, you'll need to use Udisc to figure out which bare spot in the grass you're supposed to tee off of.
- 10, 11 and 12 are boring wide open holes. Gotta say it was a tad irritating to walk all that way from 9 to 10 only to be presented with that. Just wanted to say, "you had me walk all that way for this?" With all the room in that park there wasn't somewhere else to put 3 holes?
- Especially did not care for the 10 basket placement. It sits behind a softball backstop on what looks like a field that is never used. This was just kinda cheesy IMHO.
- Couple of the holes throw over park roads. Come on...is that really necessary? The 7 basket placement is great so put that tee on the other side of the road and back into the woods to the left. Clear out some brush and viola!

Other Thoughts:

This really is a great course. Its not as challenging as some of the other area course like Oshtemo but is a ton of fun to play. What's holding this course back is the basics. No signs. No tees. Come on K-Zoo locals, get some sponsors in there and get those tees installed and some signage. Once that happens you'll have a great course. I really really want to rate this course higher but with the basics missing I just can't bring myself to do so. I will say if you're in the area and have UDisc loaded up on your phone definitely stop by and play a round.
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4 0
Mark R
Gold level trusted reviewer
Experience: 21.9 years 115 played 89 reviews
3.00 star(s)

2+ years

Reviewed: Updated: Played on:Apr 19, 2018 Played the course:5+ times

Pros:

Lots of variety here, with a minority of open holes, several wooded holes, and quite a few fun ace runs. Hole 12 somehow seems longer than its approximate 400' length, but it is one of the only tees one will use full power on if they choose to play the shorts. Some holes have a cheap vibe, but are generally entertaining enough to keep you coming back. A stretch of wooded holes from 2 to 6 have pleasingly-odd throw routes as well as some elevation changes. Hole 6 might be the best hole, with a defined uphill fairway and guarded pin position. Hole 17 has a great shot from the long tee over water that is less nerve-wracking than similar holes at other courses.

Cons:

Dirt tees as of May 2018. There are two tees, in most cases marked by green metal posts with white painted tips for the long tee, and yellow tips for the short tees. Some distances can be found on the posts, but not many. At this early stage, navigability is tough. Interchanges such as 12/13, 15/16, 17/18, 6/7 and 9/10 (which requires a walk across a bridge) will confuse first-timers. The cheapest holes include Hole 13, located on a ridge top trail with rough on both sides, and Hole 10, with an odd throw route across an old aluminum bench and back stop. There is no short tee apparent for Hole 17; at one point there were spray-painted hash marks on the cement pathway.

Other Thoughts:

The gates to the parking lots often are closed, with people parked near a large water tower off of Mt. Olivet Rd. Most people start at Hole 12. Cement paths are frequently in play, as well as a few water obstacles. A fairly long walking workout, but the course itself is shorter than average. Free course.
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6 0
Mulligan McGee
Experience: 14.8 years 19 played 2 reviews
2.00 star(s)

An interesting addition to Kalamazoo 2+ years

Reviewed: Played on:Aug 23, 2017 Played the course:5+ times

Pros:

This park is absolutely gorgeous! With lots of variety in both aesthetics and hole types. There is obviously a lot of effort already put into this course with promises of more to come. This course has been built with the community in mind with the difficulty set so that it will challenge new and intermediate players while still being interesting to more advanced players. The potential at this course is huge! When its done it will definitely be another gem in the crown that is The Crown Kalamazoo disc golf.

Cons:

Many of the holes play along and over the roads and trails. Many times the roads are intentionally used as part of the fairway. I know this is not entirely uncommon in multi use parks but I personally don't like the risk this poses to non disc golfers. Hole 7 is the worst offender in this regard. From the longs this hole is only 129' long yet it still manages to cross both the walking trial and the park road. I honestly would pull this hole it doesn't add anything special to the course and could pose a huge liability during peak park usage hours.

Navigation is another huge issue with this course even with a map new players will definitely want to tag along with a group of players who have played before. Now this is something I'm sure will get ironed out as the building of the course progresses. However as it stands the flow of the course is a little if'y espesially with the locations of 9 and 18. I would suggest to the designers that they should actually make 18 be ten and have seventeen be eighteen that way 1-10 are all on one side of the lake and 11-18 are all on the other with the pin of the new 18 being right next to the path leading to the parking lot.

The neighborhood that this course is situated as such that during the day it is perfectly safe and nice to be in however at night it can get a little rough as attested to by the bullet holes in some of the park signs. This really shouldn't cause a problem so long as you lock your car doors especially if you will be playing into the dusk hours.

Signage in the park is abysmal again something that will be fixed as the course nears completion but my warning is more of a health and safety notice. The metal stakes that were used are unfinished metal and can be very sharp. Normally this would not be a problem but since these signs are right next to where you tee of it is possible to step into them. I personally had this happen to me on hole two and was cut from just above the knee down to just above my ankle. It was a bloody mess and I hope these signs get fixed before anyone else has a chance to get hurt.

Other Thoughts:

I really look forward to seeing this course finished. I cap any unfinished courses at 3 so I rated the course from a 1-3 scale.
This course is being designed with an all can be aced design. Meaning that if the player has the arm to reach the pin it is possible to ace the whole. The only exception to this may be 13 due the the height. This isn't really a positive or a negative in my book but it is something you will notice as you play the park.
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6 0
BuzzArmStrong
Experience: 15.1 years 50 played 16 reviews
3.00 star(s)

Very Promising 2+ years drive by

Reviewed: Updated: Played on:Aug 30, 2017 Played the course:once

Pros:

This course is set in a really nice looking park. As you enter the park the landscape really sets the tone for the type of round you are about to embark on. Nice grassy fairways that are pretty well groomed, a large pond that runs through the park that can potentially come into play, heavily wooded and hilly forests. Really everything that I look for in a good technical disc golf course is readily available in the landscape.

Major pros:
-Short and long tee pads (some of these give really different looks and not just the same hole + distance which is nice in terms of being able to play two rounds in a day without complete boredom).
-Brush has been cleared to be reasonable (from what I understand this is still somewhat a work in progress but it is already pretty fair)
-Technical shots that require precise line shaping through fair gaps with good natural ob that can create those great risk/reward situations.
-A nice "open" section in the middle of the round that allows players to really air out a few drives and let loose before heading in to another set of technical holes
-Good use of elevation both going up and down hills as well as a couple situations throwing up hills at an angle which is always a fun challenge.

Cons:

In terms of course design I don't see many major cons. I will say that the tee pad for 13 is not particularly safe in so much that it is the road and you have to be aware of cars. Other that that I think hole 13 and 14 are a few of the really memorable holes on the course. technical uphill tunnel followed by a technical downhill. Pulled off a 3 on 13 and a 2 on 14 after nearly acing it and felt like a really great section of the course that can reward good plan and punish bad play. 15 could even be included in that as a signature 3 holes.

The other people in the park...in particularly the guy in the car that purposely swerved to run over my Teebird that snuck OB on me...Hopefully that's not how most of
them act but I was a little peeved by that. For the most part other people don't really come in to play but I was had by one of them today (though my disc seems to still be flying the same).

The obvious- natural tee pads, and even worse than the natural tee pads whatever those foam mats they put down are. Those things are worse than teeing off dirt. As this course is new I'm assuming they do plan to get cement tee pads in.

Tee signs - again I assume those are coming as the kinks in the course are ironed out so I can't really fault that at all.

Seeing how big the park is I think it would have been nice to have some even bigger 500-700 foot holes that create honest par 4's. I don't know what restrictions they were under in terms of usable space but I think having 3-4 serious par 4's would really have set this course apart.

Other Thoughts:

This is going to be a really solid addition for the Kalamazoo disc golf community. As others have mentioned, not pouring concrete yet and making good markers could be a sign that they are still hammering out the fine details of course design. I really hope they are able to find a way to incorporate some par 4's because the park is huge and certainly has the land to make some really wonderful signature holes.

With the right modifications to course design and improvement to equipment (ie. tee pads and signs) I think this course could easily be a 4 and possibly almost a 4.5 if some design modifications are made. Serious props to the folks who put this course in and did all the work.
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9 0
The Valkyrie Kid
Diamond level trusted reviewer
Experience: 46 years 1562 played 1507 reviews
3.00 star(s)

All I Know For Sure Is I Enjoyed The Heck Out Of This Course! 2+ years

Reviewed: Updated: Played on:Aug 26, 2017 Played the course:once

Pros:

The Spring Valley is new and very much a work in progress. It's evident this course is being constructed in a first class manner by the all the cool extras that are already in place. What I'm referring to would be the well engineered retaining wall that's currently being built behind the basket on 17. This basket sits just a few feet in front the water. Naturally, many shots will miss long and end up in, or near the water's edge. This would eventually cause erosion issues as well as having players fishing their discs out of the water. The retaining wall being cinstructed consists of two levels. When completed, not only will it look amazing but it will greatly prevent erosion here.

The other cool bit of engineering would be the row of short sunken posts set below the # 5 basket. # 5 is a short but very sharp hyser throw from the tee. Not only does this row of posts look great, it will prevent unsightly erosion and also help guide players to the next hole.

The course currently hasn't poured any concrete yet. Right now, you're teeing from natural tees which were very adequate, but it is late AugustI. I'm sure they are coming. The baskets are new Chainstars. There no signs yet. There are two sets of tees often giving you a totally different look, not just a longer throw.

The water carry on 18 is fun. It's 260' to the basket so the carry is probably 200' but there are bigger bushes on the far shore ready to jump up and grab your disc.

I liked # 11 which has your throwing toward the old backstop with the basket tucked behind it under a tree. The park road is on your right forcing you try to pinpoint your drive below the road and beyond the backstop. Throwing either long or short will mean trouble. This backstop doesn't look like it's ever used so I don't believe you'll be bothered by any games going on here.

The front nine loops back to the start so you can grab a drink from your car before playing the back nine. Then 18 finished there also.

Simple yellow tape on basket rung points you to next tee. Thank you for that help.

Cons:

I'm sure the pads and signs are on the way.

Some holes to find water on.

I guess parking could be tight at hole # 1.

Other Thoughts:

My hats off to the Kalamazoo Disc Club. It's obvious that they are serious about making this a first class operation, a course they can be proud of. The engineering projects that are being worked on or finished are especially impressive. The course design incorporates many aspects of disc golf. My playing partner and I were both most impressed and we both had a grand time playing the course. I wish I had plans to get back sometime. Keep up the awesome work here. And I'll be happy to upgrade my 3.0 rating to a 3.5 when concrete and signage is completed.
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7 0
BogeyNoMore
Diamond level trusted reviewer
Premium Member
Experience: 19.9 years 484 played 183 reviews
3.00 star(s)

Better than my rating suggests 2+ years

Reviewed: Played on:Aug 27, 2017 Played the course:2-4 times

Pros:

18 Well-conceived holes that provide tasty buffet of DG variety.

• Variety: Very good. Nice balance of open vs. wooded as well as fairway shapes. Wonderful use of trees to force shot-shaping, guard baskets, and occasionally create low ceilings. Reasonable range of distances.

• Elevation: Very good. Varying topography ranges from relatively flat to quite substantial. Used to great effect in a variety of ways; sloped greens for rollaways, drop-offs behind baskets to punish foolhardy approaches, downhill tee shots, uphills,

• Challenge: Very good. Set up to provide a fun yet reasonably challenging round for most players. The yellow (short) tees are quite suitable for rec players, with the white (long) tees are being a good fit for higher level intermediate/low level advanced players. Playing a mix of yellow and white tees should really suit most intermediate players quite well.

• Routing/Nav: Good - Getting to the next tee is fairly intuitive most of the time, but the way the holes are spread through the park and having to cross the park road /path several times during the round somewhat hampers navigating without the map. I applaud their use of tape on basket spokes to point you toward the next tee - simple yet highly effective. The map will save 1st timers a lot of time, but I wouldn't' say it's a must. #9 comes back to start to form two 9 hole loops.

• Fun Factor: Good - Nothing extraordinary, but Spring Valley has a tasty mix of holes that genuinely satisfies my DG sweet tooth.

• Memorable Holes: Good - The low ceiling and tough line on 3 long, the sharpness of the turn on 5 short, 13 long's humbling uphill,14's downhill Ace run, 17 long's water carry,

• Aesthetics: Good - Every bit a nice, pleasant walk through the park, with some nice touches that add eye appeal as well as functionality (e.g. using logs from downed trees to build a retaining wall around the #5 green; fights erosion, funnels you toward the next tee, looks nice).

• Cart Friendly: Yes. A couple steep slopes, but outside of those, very cart friendly.

Cons:

Not many.

• Not quite enough to challenge solid AM1 players and above.

• Equipment: AS OF THE TIME I PLAYED; meh - but there's hope. (See Other Thoughts).

New Chainstars, natural tees (still in good shape), metal stakes for tee markers with distance on the longs (no distances on the shorts). Just don't lose your balance when teeing off and impale yourself falling on a metal stake, 'cause that really adds strokes to your game.

Other Thoughts:

Very solid course that left me thinking the designers really put some genuine thought into it.

• Double retaining wall on # 16: 1st layer up top combats erosion on the green. 2nd layer down below stops rollaways from going in the water.
• Love that you can skip the water carry by playing 17 from the short tee.
• I actually like the fact that they haven't poured concrete... yet. See how the course plays before you make relatively permanent decisions about where the tees should be, because sometines a few feet one direction or anther can make a big difference. Once you pour, it's too late to change your mind. Which leads me to...
• Crappy tee markers. I honestly believe they went with what's cheap & available (yet fairly effective) until they finalize things and pour concrete for permanent tees.

• Even though the park road and walking path can come into play a few times during a round, I honestly feel it was done in about as responsible a manner possible; with clear lines of sight so players can't miss if something's heading their way, and wait few seconds if necessary,

Played the longs once and the shorts once, and really enjoyed both layouts.

BASED ON WHAT IT WAS WHEN I PLAYED IT: I'd give it a 3.25 if I could, but with decent concrete tees and, simple posts (with hole # and distance), and a few next tee signs, this course is an easy 3.75.

While I believe these improvements are coming, I don't feel right giving it a higher rating until they're actually installed.
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5 0
apdrvya
Diamond level trusted reviewer
Premium Member
Experience: 14 years 350 played 299 reviews
3.50 star(s)

I know this course is young but the training wheels ain't even off yet... 2+ years

Reviewed: Played on:Jul 13, 2017 Played the course:once

Pros:

Aesthetic--plays through a very large, multi-use park. For the most part avoids areas where non-dgers will be BUT does cross the road at times so be wary of your plastic. Also watch for people I suppose

Baskets--New ChainStars. Numbers on the baskets would help with routing for sure as there are many areas where multiple baskets are visible.

Terrain-- A good deal of elevation is present here. I really dug this course for their use of elevation.

Variety-- a little of everything here. The shorts and longs actually provided unique looks, which is sort of a novelty sometimes.

Cons:

Routing and navigation-- tough. I am sure this will improve with time and age but the fact that the tee signs are fence posts and that the numbers have been scribbled out and rewritten many times makes it damn near impossible to find your way through this course. The fact that someone put electrical tape on the baskets to help tell you where the next tee box is is helpful but this place is in dire need of map or some other form of navigational tool. I deducted a FULL DISC for the navigational issues.

Teepads-- dirty scuffs, not really a con but I am picturing great things in this dept.

Other Thoughts:

This course has nowhere to go but up. When they fix the issues, I will rescore. Great start!!
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3 1
mazurka1
Experience: 19 played 2 reviews
4.50 star(s)

Awesome new course in Kalamazoo/Parchment 2+ years drive by

Reviewed: Played on:Jul 2, 2017 Played the course:2-4 times

Pros:

-There is every type of shot you can dream of at this course. Wide open, water hazard, tunnel fairways in the woods, elevation, you name it.

- The longs and shorts are both challenging and give you a very different look at the course.

- The designers did a great job setting this course up!

Cons:

-Can't really complain about the grass tee pads because I have heard they are planning to pour concrete.

-This course really needs some signage. Hole 10 is on the other side of the pond from hole 9 which made for some wandering around

Other Thoughts:

This is going to be an awesome course when it is done! We are really blessed to have so many great courses in the area. It speaks volumes to the local clubs and their dedication to the sport! I've played courses all over the country and with yet another gem at Spring Valley, Kalamazoo could become a hot spot for the sport.
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6 1
ForearmGalore
Silver level trusted reviewer
Experience: 10.9 years 248 played 42 reviews
4.00 star(s)

Fun for all Skill Levels 2+ years

Reviewed: Updated: Played on:Nov 3, 2019 Played the course:5+ times

Pros:

-Offers short and long tees that make this a good play for either a Veteran looking for a challenge, or casuals looking to play a round. The difference between the short and long tees is pretty incredible. The experience arm can get a lot or birdies on the short tees, and there are a hand full of ace runs in there from around 200 down.
-Offers a wide mix of holes types. Placement shots that require 2 good throws to get to the basket. The new holes added to make this a 24 hole course added extra difficulty and 5 very technical fairways.
-Fairways are very clear and the Kalamazoo Disc Golf Group has worked hard to nearly eliminate all the poison ivy.
-Course is in a big park that surrounds a pond. Water is always a nice background. Only 2 -3 holes play near enough that you have to consider it on your drive.
-Good for either Forehanders or Backhanders
-Trees have been taken out to make every hole fair. Some are tight, but there is a lane.
-Cement tee pads for all short and long tees.

Cons:

-This course can be pretty hard to navigate if you don't bring a map. You start on the north side of the park for holes 1 -7, cross the bridge to the south side during your throw of hole 8, stay on the south side through hole 19, then re-cross the bridge for holes 20-24.
-The course upgrade/redesign provided more parking, but during the winter you need to park in the upper parking lot and walk down. This is not a huge deal, but if you're from out of town, you won't be able to see any signs for the course.
-On a similar note, there's no signage. No tee signs. No "Disc Golf Course" sign.

Other Thoughts:

This course was upgraded from 18 holes to 24 holes in the fall of 2019. What once was hole 1 is now hole 9. The course starts at the water tower. Park on the north side of the park.The first basket is inside the tennis court area. What used to be hole 12 is now hole 2.
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