Hey all, I was playing recently and heard various folks talking about putting more or less spin on shots with certain discs. What about you? Do you think about how much spin?
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So, I'd argue that putts are the only meaningful situation where one can impart more/less spin and claim to exercise significant control.
For late breaking turnovers I find being able to manipulate spin is incredibly helpful. Throwing something flippy with a lot of hyzer and a ton of spin can make discs do strange things in the air.
How do you know you're actually varying you spin that much and getting the results you expect? Sure you can get different flights, but you haven't isolated spin on those throws so the flight paths could be different for any number of other reasons. It probably doesn't matter why they fly different as long as you can control it, but I haven't seen anyone actually show that they can control spin independent of speed on a drive.That all depends on your definition of significant. It's absolutely possible to take 2 drivers and throw them at the same speed and release angle, but spin one really hard and the other very little and watch "significantly" different flight paths result.
For example, when I play a 2 disc round and need to dogleg left, and my only non-putter is something super flippy, I'm throwing a steep hyzer with as little spin as possible to keep my flippy disc going left on the hyzer and not flipping up and over.
I don't know why people think it's such a difficult thing to control. It's really not.
One thing with throwing a disc is that I think it's impossible to change spin without changing speed. Speed comes from arm speed combined with that last second "flinging" of the disc around the grip point. Spin comes from that last part. I have a hard time conceptualizing how one could be changed without affecting the other. I'm sure some can do it to some degree, and I suppose that's why I'm interested in this discussion.
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The "pretty advanced" vs. "not very advanced" distinction is pretty ambiguous. If you're looking to sort responses between players of different skill levels, then ranges of player ratings would be a more solid basis of comparison. (The current phrasing is more of an ego test, so if you're looking to compare results along those lines then the options are perfect )
How do you know you're actually varying you spin that much and getting the results you expect?
It totally blows my mind that people are really trying to argue that spin is some kind of uncontrollable magic variable that just happens and there's nothing you can do about it.