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So one thing I don't get - they said the second disc was a roller, and yet the disc would turn gently while staying flat, and fade out at the end. What gives?
Yeah, but the way he described it, it would take a lot more than a slight hyzer, and I saw no evidence of a big hyzer release on any of the shots.
I just think its cool he took the time to show us the discs and make the video.
The few westside discs that I have, make me crazy, because the flight numbers are so far off.
They are nowhere near what I bought them for, but they do fly nice.
So I always have this big argument with the stag every time I bring it to the course.
It wants to stay in the bag, but I tell it, I already have other discs in that spot, so we end up arguing and making a sceen.
Falls in between my saint and teebirdmattc,
i dont know how you take the stag out of the bag. What disc do you have to replace it. I have thrown the stag over 380 feet no more than 15 feet high. I agree with flight ratings. The stag is more like a 10 6 -1 1. At least when thrown hard and overpowering the disc.
As for staying on topic with the forum, the hatchet will be in my bag for sure if it is 9 6 -2 2, and that will replace my valkerie, the sorcerer will most likely replace my wraith in my bag, and the world might replace the unreliable king. The king for me is super understable when thrown hard. i have to put a lot of loft on it to get the disc to do a nice s curve. maybe i am doing something wrong but cant be for sure. when i do hit the line correctly on the king i can throw the king over 380+ feet.
Has anyone thrown the sword???? I have the boatmand and it is just one speed lower and i dont think the boatman deserves a speed 11 since it is so overstable. is the sword like it just a little faster or is there any turn if you put it on an anhyzer.
not just like it, not really overstable at all once seasoned, more stable to understable...swords can be finessed for surprisingly long straight shots, powered up for long turnovers from hyzer releases that usually fight back a bit at the end, and be made to hold really long annys that may fade out just a bit at the end if thrown really high. The only thing they don't do well is fight strong headwinds and they tend to flip up from big hyzers for me more than I want on power shots.
The hatchet really interests me. I love my underworld, but I want something less understable that will flip up from a hyzer to a lazer beam straight shot. My underworld keeps turning after the flip. Sorcerer kind interests me as well
oh man
does almost every westside disc flip?