Pros:
*it's free!
*if the front of the course is busy, it's very quick and easy to walk over and start on 3 or 6
*LOTS of interesting hole shapes (more on this below). This is not a long course, but they pack in quite a bit of interest, variety and challenge for such a small course.
Cons:
*can get fairly muddy
*very little in the way of any elevation change (very very slight uphill on 1, slight downhill on 4, and that's it).
*signage could be a bit better, but if you use UDisc, it's pretty manageable your first time through, and after that, navigation is easy
*the walk from 9 back to 1 (I usually play twice through) is a bit long, but in the grand scheme of things this is not such a big deal
Other Thoughts:
As mentioned above, this course forces players to make shot shapes that are not necessarily all that common, and virtually every hole has some kind of obstacle tree that you have to avoid, a gap you need to hit, guardian trees to contend with, or a tunnel you have to throw down.
On 1 most players will probably opt to drive to the right of the island of trees that is about 200 feet from the tee. There is a path over to the left (on the gravel road) if you can huck it more like 275, but if you throw to the left and only get out like 200-250, you have a LOT of trees between you and the pin and very few viable paths. And then even if you do manage to drive to the right of the island, there are a LOT of guardian trees between you and the basket, so this hole can easily become a bogey (or worse) for a lot of players right off the bat.
2 and 7 both have trees less than 50 feet in front of the tee that make a birdie essentially impossible if you hit them (and sometimes even ending with a par is challenging). 9 is somewhat similar, but a little easier to hit. But if you manage to avoid them, your chances of getting a par are very good, and on 7 and 9 birdies are even relatively easy if you hit the gap just right.
3 has a bend to the left about 165 feet off the tee and if you go into the rough / woods (especially to the left), getting a par is quite difficult.
6 is somewhat similar to 3, except even more difficult to hit. There is a very extreme dogleg left about 235 feet off the and if you end up a bit short, there is a terrible mess of small trees between you and the pin which is extremely difficult to navigate through. Sometimes you can go up and over with a tomahawk or thumber, but even that line is often obstructed if you're in the thick of it. Players who cannot consistently drive at least 235 are probably going to want to almost plan on a bogey on this hole, because if can't get up to that gap (and hopefully at least partway down the little tunnel to the green), the odds of ending with a three go way down.
4 is the first "tunnel hole," although in reality it's not terribly narrow. If you can hyzer flip a midrange to go straight, or even do a gentle rightward bank, you'll have a decent shot at birdieing this hole. Whatever you throw, you need to keep it pretty straight because the fairway is only maybe 30 feet wide.
5 is another tunnel of sorts, about as wide as 4, but the trick with this one is you really want to try to end up landing toward the right at the end of the "tunnel" before there is a stand of trees that separates the main fairway from the green area. End up too far to the left and your options for getting it up to the basket for a three are fairly limited. But thankfully this is a par 4, so you may still have a chance to save par.
8 is the most tunnely of the three tunnels. It's about a 200 ft shot down a narrow tunnel (again, maybe like 25-30 feet wide) that also contains a few obstacle trees, and then a very sharp dogleg right. If you can get to the end of the tunnel and not end up in thick rough, getting it up to the pin for a birdie (this is a par 4) is actually pretty feasible.