Alexplz
Double Eagle Member
- Joined
- Mar 6, 2013
- Messages
- 1,923
Toying with the idea of eating my cake and having it too when it comes to mold minimalism. I'm thinking if I were to shift to the idea of... now stay with me here Core Molds™ it might make the bag easier to conceptualize.
I think my problem along with a lot of other peoples' based on a recent thread I started in the disc subforum is that I am torn between the legit idea of minimizing molds and thereby the number of wrong decisions that can be made, vs bagging that perfect thumber disc, and that perfect FH mid, and that perfect driver that they first broke 300' with... etc ad nauseum.
Try this instead, why not have one section of your bag devoted to a small number of go-to, versatile molds and another small section devoted to utility discs? This way you cover 90% of shots with one mold at varying degrees of wear, and in different plastics and weights/variants if you prefer (Buzzz, OS, and SS anyone? :doh. However, you might be more comfortable knowing you have that FAF firebird tucked away for when you inevitably throw it in the shule and have to get creative.
I figure what makes a good core mold is one that, in order of importance,
1. you enjoy throwing - this is a game at its core
2. you are comfortable and familiar with already - or if you're a novice, something tried and true
3. you will reach for often in the rounds/courses you play
4. is able to cover lots of shot types, either via shot angles (bagging exactly 1 Buzzz would be OK, especially if you can FH it) or varying disc characteristics (teebird or roc spectrum)
For me, I'm looking at something like Judge/Roc or Comet/Teebird/Escape. Each of these fits the above criteria to some degree.
From there, just ask yourself what shots are missing from a full spectrum of your core molds. I am not realistically pulling off FH upshots with judges and comets for example, so I am going to want a FH upshot disc right off the bat. Additionally, I would not be confident rolling even my flippiest of core molds, nor would I be trying to throw a thumber. So something like an underworld and a FAF firebird get thrown in next.
Organically, you'll want to add and remove discs from your core molds. It's OK of course to start throwing your utility discs a lot. Maybe I'm terrible and have to throw a lot of scrambles with my FAF FB... that doesn't mean I want to turn it into a core mold and have a big cycle of firebirds (although I'm sure that sounds peachy to some of you.) When you can though, the idea is to reach for a core mold. If you can't, go to a utility disc and don't sweat it.
The biggest difference between this and minimalism is A. you'll be bagging fewer discs from your core molds because you don't have to bend over backward to fit a certain mold to a certain shot, and B. it's therefore OK to choose a slightly less versatile mold as a core mold, or one with a less wide usable spectrum - example: instead of only bagging rocs as a mid and chasing down a USDGC champ roc for OS shots and beating in a DX rancho to the level of precious understability, I can choose the comet as my core mold and throw a mortar occasionally, or vice versa.
with all that in mind, I'm going to try the following setup:
JUDGES
-fluid: OS
-fresh base plastic: top of the cycle, beat to neutral/US as backups
-beat to hell classic: least stable judge
COMETS
-Z: basically a worked-in DX rancho roc
-fresh X or some kind of ESP/bigZ: little more neutral
-worn X: flippiest comet in bag
TEEBIRDS
-MF: beefy teeb, can get away with using this is an OS fairway
-fresh star: plenty stable but in a lower weight
-fresh DX/seasoned star/gstar: top of a DX cycle, perfect stability
-seasoned/beat DX: least stable teebs
ESCAPES
-moonshine: most stable escape, still not throwing this in howling winds
-fuzion: perfect stability for general use
-worn fuz/fresh bio: you get the idea
-worn bio: mm hmm
That would be my core - I chose the comet because I've realized I'm not a huge fan of the flight of a fresh roc. Glaring holes to be filled with utility are pretty easy to spot.
UTILITY
-hard dagger: putts like a dream, throws like crap
-recon mortar+zone/aviarx3: I don't FH comets or judges, so here ya go. Mortar is dope and I need a stable/OS mid anyway, and a slower/less glidey FH upshot disc complements it well.
-FAF firebird: the best choice for extreme OS plus perfect rim width. You don't want to be scrambling with anything but the absolute best.
-star thunderbird: as I mentioned, not throwing the escape through big winds. Longer teebird, anyone?
-star wraith: sometimes you just need a max D FH line.
-underworld: off the shelf roller in a premium plastic :hfive:
-champ tern: max D hyzer crushes, that's it.
That's it for now. The way I see it, you're spending very few points on multiples of your core molds, so don't hesitate to add that fresh DX teeb or the like. If you want to cut down anywhere, do it by taking out a utility disc - I could easily get by FHing the thunderbird and teebirds, for example, but as I said the wraith is a "nice to have" disc.
I think my problem along with a lot of other peoples' based on a recent thread I started in the disc subforum is that I am torn between the legit idea of minimizing molds and thereby the number of wrong decisions that can be made, vs bagging that perfect thumber disc, and that perfect FH mid, and that perfect driver that they first broke 300' with... etc ad nauseum.
Try this instead, why not have one section of your bag devoted to a small number of go-to, versatile molds and another small section devoted to utility discs? This way you cover 90% of shots with one mold at varying degrees of wear, and in different plastics and weights/variants if you prefer (Buzzz, OS, and SS anyone? :doh. However, you might be more comfortable knowing you have that FAF firebird tucked away for when you inevitably throw it in the shule and have to get creative.
I figure what makes a good core mold is one that, in order of importance,
1. you enjoy throwing - this is a game at its core
2. you are comfortable and familiar with already - or if you're a novice, something tried and true
3. you will reach for often in the rounds/courses you play
4. is able to cover lots of shot types, either via shot angles (bagging exactly 1 Buzzz would be OK, especially if you can FH it) or varying disc characteristics (teebird or roc spectrum)
For me, I'm looking at something like Judge/Roc or Comet/Teebird/Escape. Each of these fits the above criteria to some degree.
From there, just ask yourself what shots are missing from a full spectrum of your core molds. I am not realistically pulling off FH upshots with judges and comets for example, so I am going to want a FH upshot disc right off the bat. Additionally, I would not be confident rolling even my flippiest of core molds, nor would I be trying to throw a thumber. So something like an underworld and a FAF firebird get thrown in next.
Organically, you'll want to add and remove discs from your core molds. It's OK of course to start throwing your utility discs a lot. Maybe I'm terrible and have to throw a lot of scrambles with my FAF FB... that doesn't mean I want to turn it into a core mold and have a big cycle of firebirds (although I'm sure that sounds peachy to some of you.) When you can though, the idea is to reach for a core mold. If you can't, go to a utility disc and don't sweat it.
The biggest difference between this and minimalism is A. you'll be bagging fewer discs from your core molds because you don't have to bend over backward to fit a certain mold to a certain shot, and B. it's therefore OK to choose a slightly less versatile mold as a core mold, or one with a less wide usable spectrum - example: instead of only bagging rocs as a mid and chasing down a USDGC champ roc for OS shots and beating in a DX rancho to the level of precious understability, I can choose the comet as my core mold and throw a mortar occasionally, or vice versa.
with all that in mind, I'm going to try the following setup:
JUDGES
-fluid: OS
-fresh base plastic: top of the cycle, beat to neutral/US as backups
-beat to hell classic: least stable judge
COMETS
-Z: basically a worked-in DX rancho roc
-fresh X or some kind of ESP/bigZ: little more neutral
-worn X: flippiest comet in bag
TEEBIRDS
-MF: beefy teeb, can get away with using this is an OS fairway
-fresh star: plenty stable but in a lower weight
-fresh DX/seasoned star/gstar: top of a DX cycle, perfect stability
-seasoned/beat DX: least stable teebs
ESCAPES
-moonshine: most stable escape, still not throwing this in howling winds
-fuzion: perfect stability for general use
-worn fuz/fresh bio: you get the idea
-worn bio: mm hmm
That would be my core - I chose the comet because I've realized I'm not a huge fan of the flight of a fresh roc. Glaring holes to be filled with utility are pretty easy to spot.
UTILITY
-hard dagger: putts like a dream, throws like crap
-recon mortar+zone/aviarx3: I don't FH comets or judges, so here ya go. Mortar is dope and I need a stable/OS mid anyway, and a slower/less glidey FH upshot disc complements it well.
-FAF firebird: the best choice for extreme OS plus perfect rim width. You don't want to be scrambling with anything but the absolute best.
-star thunderbird: as I mentioned, not throwing the escape through big winds. Longer teebird, anyone?
-star wraith: sometimes you just need a max D FH line.
-underworld: off the shelf roller in a premium plastic :hfive:
-champ tern: max D hyzer crushes, that's it.
That's it for now. The way I see it, you're spending very few points on multiples of your core molds, so don't hesitate to add that fresh DX teeb or the like. If you want to cut down anywhere, do it by taking out a utility disc - I could easily get by FHing the thunderbird and teebirds, for example, but as I said the wraith is a "nice to have" disc.
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