hawgdriver
Eagle Member
I have a bag ready for 2022, hoping to maybe cash an MP40 or get a strong result along the way. I have some nagging questions and could use the advice of a seasoned vet though.
Here's the bag.
17 discs I know I can't part with
Envy - putting putter and main DG throw, I like the Eclipse plastic (neutralish)
Stego - ~200' governor, some neat lines, solid ground play (OOS)
Berg - a brick in between Stego and Envy with reliable characteristics (brick-ish; OS but doesn't precess like an OS disc)
Hex - FH/BH mid (neutral)
Tursas - for lines (US)
Teebird & Teebird3 - staple no-frills FW drivers out to about ~360+, the Teeb is lighter and seems to bomb, the Teeb3 bombs with slight anny but is otherwise just sturdy af on normal lines (stable)
Boatman - it's Teeb3's big brother with legs, and also a solid FH disc (stable)
Essence - standstill bomber, sometimes roller (US)
Draco - OS fairway, gotta have (put a Felon or Firebird in my hand, it's all about the same) (OS)
150g Bliz Destroyer - high trajectory hyzer lines at distance (stable-ish)
149g G* Shryke - HW roller, clifftop tailwind flex bomber (looking at you, 600' hole 21 at Bailey that you birdied) (UUS)
Halo Shryke - FH bomber with surprising and intuitive stability (stable)
Invictus - typically a FH option, but also BH, gusty HW safe out, can trust it on anny flex lines, beef disc (OS)
172g G* Shryke - when the stars align, it goes farther than the rest, but I've learned to avoid it with any HW more than about 8mph. I live in Denver and I've noticed they fly different in, e.g., CA or Iowa. I tend to stable up a tad for this slot when I travel. (flexy)
Halo Destroyer - BH max distance disc for HW bc G* Shryke will flip.
***
I'm trying to build not just a bag, but a set of skills that will produce results. Like you have, I've had scores of different discs in my bag. But I'm still at 1.5 years into this thing, and want to avoid going down the wrong road.
I feel that mastering one disc is a far superior approach to the game, than going wide, all else equal. Off the pad, on a generic DG hole I can't reach with an Envy I'll drive with a Teeb/Boat, Hex, Shryke (Halo FH, G* BH), then approach with Envy, and this is the pattern for most holes.
But there are about 7-10 discs I want to add back to the bag. Should I?
I want to be sure to have the types of shots I'll need at a random course. I know that sounds banal, but sometimes the answer isn't the special disc, it's just throwing the staple disc the right way. And sometimes it just doesn't matter, you are going to screw up the throw regardless of disc, and being punished is a real part of crap results.
Yeah, so here's the specific questions.
1. Should I add an OS putter or mid back to the bag? I used to throw a Pig, Harp, Tactic, Caiman, A3, etc., a *lot*. Quite often FH, just as often as BH. I have a Pyro that really wants back in the bag, it's such a high quality disc. When I went to an Envy, for some reason that stopped, and now it's almost all BH. One of the shots I would throw a lot with that OS putter was a medium hyzer. Now I tend to throw more direct lines. This issue I can't resolve and would like thoughts. It's not about the particular disc as much as devoting effort toward a skill type--with this disc I'd tend to trust and lean into FH shots. It really gets down to accuracy and touch, FH vs. BH, long-term.
2. Should I include a 'distance' OS fairway back in the bag? For me, this disc is either an FX-2 or PD. Both are about 10/4/0/3--go farther than you'd expect, but otherwise a lot like a Firebird in terms of inexorable finish. I just don't know--I'm not even sure what guides my shot selection when I pull it out except for variables of wind, distance, and line. I don't know if it's worth the reps on a distinct disc when maybe I could master the Draco, Invictus, or Boatman better, depending on which of those would be the next closest 'ideal' disc for the given shot.
3. Is there any point in trying to develop a novel skillset with an unusual disc like the Paradox? I guess this is disc-specific because of how I framed the question, but the ultimate issue is how many skills can a player reliably develop that will produce results in the crunch? I'm leaning away from it, but at the same time, it's a surprisingly compelling circle at lower speeds.
4. How many spares do you really need, and at what slots?
Well, that covers it. Thanks in advance for your guidance. xoxo
Here's the bag.
17 discs I know I can't part with
Envy - putting putter and main DG throw, I like the Eclipse plastic (neutralish)
Stego - ~200' governor, some neat lines, solid ground play (OOS)
Berg - a brick in between Stego and Envy with reliable characteristics (brick-ish; OS but doesn't precess like an OS disc)
Hex - FH/BH mid (neutral)
Tursas - for lines (US)
Teebird & Teebird3 - staple no-frills FW drivers out to about ~360+, the Teeb is lighter and seems to bomb, the Teeb3 bombs with slight anny but is otherwise just sturdy af on normal lines (stable)
Boatman - it's Teeb3's big brother with legs, and also a solid FH disc (stable)
Essence - standstill bomber, sometimes roller (US)
Draco - OS fairway, gotta have (put a Felon or Firebird in my hand, it's all about the same) (OS)
150g Bliz Destroyer - high trajectory hyzer lines at distance (stable-ish)
149g G* Shryke - HW roller, clifftop tailwind flex bomber (looking at you, 600' hole 21 at Bailey that you birdied) (UUS)
Halo Shryke - FH bomber with surprising and intuitive stability (stable)
Invictus - typically a FH option, but also BH, gusty HW safe out, can trust it on anny flex lines, beef disc (OS)
172g G* Shryke - when the stars align, it goes farther than the rest, but I've learned to avoid it with any HW more than about 8mph. I live in Denver and I've noticed they fly different in, e.g., CA or Iowa. I tend to stable up a tad for this slot when I travel. (flexy)
Halo Destroyer - BH max distance disc for HW bc G* Shryke will flip.
***
I'm trying to build not just a bag, but a set of skills that will produce results. Like you have, I've had scores of different discs in my bag. But I'm still at 1.5 years into this thing, and want to avoid going down the wrong road.
I feel that mastering one disc is a far superior approach to the game, than going wide, all else equal. Off the pad, on a generic DG hole I can't reach with an Envy I'll drive with a Teeb/Boat, Hex, Shryke (Halo FH, G* BH), then approach with Envy, and this is the pattern for most holes.
But there are about 7-10 discs I want to add back to the bag. Should I?
I want to be sure to have the types of shots I'll need at a random course. I know that sounds banal, but sometimes the answer isn't the special disc, it's just throwing the staple disc the right way. And sometimes it just doesn't matter, you are going to screw up the throw regardless of disc, and being punished is a real part of crap results.
Yeah, so here's the specific questions.
1. Should I add an OS putter or mid back to the bag? I used to throw a Pig, Harp, Tactic, Caiman, A3, etc., a *lot*. Quite often FH, just as often as BH. I have a Pyro that really wants back in the bag, it's such a high quality disc. When I went to an Envy, for some reason that stopped, and now it's almost all BH. One of the shots I would throw a lot with that OS putter was a medium hyzer. Now I tend to throw more direct lines. This issue I can't resolve and would like thoughts. It's not about the particular disc as much as devoting effort toward a skill type--with this disc I'd tend to trust and lean into FH shots. It really gets down to accuracy and touch, FH vs. BH, long-term.
2. Should I include a 'distance' OS fairway back in the bag? For me, this disc is either an FX-2 or PD. Both are about 10/4/0/3--go farther than you'd expect, but otherwise a lot like a Firebird in terms of inexorable finish. I just don't know--I'm not even sure what guides my shot selection when I pull it out except for variables of wind, distance, and line. I don't know if it's worth the reps on a distinct disc when maybe I could master the Draco, Invictus, or Boatman better, depending on which of those would be the next closest 'ideal' disc for the given shot.
3. Is there any point in trying to develop a novel skillset with an unusual disc like the Paradox? I guess this is disc-specific because of how I framed the question, but the ultimate issue is how many skills can a player reliably develop that will produce results in the crunch? I'm leaning away from it, but at the same time, it's a surprisingly compelling circle at lower speeds.
4. How many spares do you really need, and at what slots?
Well, that covers it. Thanks in advance for your guidance. xoxo