dwalk77
Par Member
It's paying off! Shot a record low today at my most frequented course.
I've made a few tweaks to my bag, but max speed is still 7.
I've made a few tweaks to my bag, but max speed is still 7.
That should be a great setup. It might not be as fun initially but trust me, I go many rounds where I will forego flicking drivers or bombing max D drivers so that I can hone my finesse game and once you get that rhythm those flippy mids, drivers, and putters get super fun. It's a different kind of fun but perfectly gapping a wooded fairway with a hyzer flipped Fuse is one of the most satisfying things ever. And you'll save some energy floating stuff down range instead of ripping low-line drives all the time in a work smarter, not harder kind of way.
Hey so are you still discing down? Down to a whamo or a mini by now?
May old threads not be forgot. And never come to light again..... Lalalaa la la, la la, laaaaaa
That's why those putter (or mid) only rounds are so important to do once in a while. It keeps your game grounded.
Discing down is the idea of throwing slower, straighter flying discs that actually glide rather than relying on fast overstable drivers. You will 100% speed up your disc golf progress if you follow this advice. Discing down is the idea of focusing on developing your form and learning to control the flight and angles of a flying disc. It is about learning to make a single neutral-flying disc fly many different ways rather than relying on different discs to achieve different flights.
Good post.
The list below is probably the best summary of the skills you should master as part of a discing down adventure. Not sure where I stole this from, but I reference it weekly:
1a) Learn to throw a neutral to understable mid-range straight and flat.
1b) Learn to putt confidently and consistently inside 15 feet.
3) Learn to throw the neutral to understable mid-range on a pure hyzer (aim to maintain the hyzer angle through-out the flight; not a hyzer-flip)
4) Learn to "jump-putt" layup from outside the circle (aim to be able consistently land the disc within 15 feet of the basket from as far away as you can comfortably jump-putt).
5) Learn to throw the neutral to understable mid-range on a moderate anhyzer.
6) Learn to control the release angle in real play scenarios (That is, produce various flat, hyzer, and anhyzer thows on command, rather than just when repeatedly practicing the same type of shot).
7) Learn the basic throwing mechanics for the forehand, emphasizing smooth release with low to medium power shots on hyzer angles.
8) Experiment with a neutral fairway driver, paying attention to how nose angle has a more dramatic effect and developing a nice nose-down release. Continue to throw the neutral to understable mid-range to prevent bad habits like wrist-rolling (causing excessive turn on the disc)
9) Experiment with stable discs. Do NOT attempt to throw them for maximum distance. Embrace the fade, and learn how it improves the consistency of the flight, especially in the presence of wind.
10+) Work on extending putting range; learn advanced shot shapes (flex, hyzer-flip, etc); learn forehand rollers for rescue shots; learn awkward stances (like "patent-pending") for rescue shots
Looks good except 15' is a gimme.. Work on the 25' range!
MattS said:Overall, I think people massively over-rate the importance and easy of improvement
on long putts. In my experience, it's much easier to improve consistency and
distance on drives, and those things have a larger scoring impact anyways.
This is one of the best summaries of basics I've ever seen, thanks for posting. Would really love to know where you got this!
EDIT: Found it! https://www.dgcoursereview.com/forums/showthread.php?t=132914&page=2
Bumping this up....
This is where I struggle. I tend to play relatively long relatively open courses and I need every inch of distance that I can find. How do I make these rounds with no chance of scoring decent (never going to have a birdie look, long par 3's that I can't reach in 2 with a putter, long par 4's that I can't reach in 3, holes where I have to pitch out/up on my 2nd shot because I can't reach the landing zone, etc) not feel like such a grind?