hendersondayton
Eagle Member
As an avid board gamer and board game designer I have always been drawn to board games of strategy. I have played a wide range of strategy board games and began developing board games for myself. That expanded to friends and family and then finally as a contractor for board game companies of widely published retail games.
I have recently began developing an independent project for a Disc Golf Board game and I wanted to share this project with all of you.
My goal is to create a board game that:
- forces the player to think about disc and shot selection.
- incorporates many varieties of shots.
- incorporates disc choices based on disc type, plastic, age, and flight characteristics.
- include wind and weather effects.
- include terrain effects (uphill and downhill).
- include a variety of shot results that incorporate the unpredictible nature of errant shots.
Other features will include courses that are graphically pleasing to look with the potential of creating some REAL LIFE courses upon request. I also want to develop add-ons to the game that include "character" development in both shot making skills as well as disc choices.
I do not want to give away my game mechanic however I will say that the mechanic I have been developing for other similar games (ball golf for one) uses more strategy and less luck. Players will have the ability to choose shot and disc combinations based on weather and hole layouts. Dice Rolling is minimized in favor of shot placement. Discs will have to be "thrown" around, over, under, and through course obstacles.
My goal is to create a board game that incorporates as much real world skill as can possibly be achieved with a simulated board game experience.
I will be keeping you all up to date on this project. I will also be leaning on comments and advice from anyone who wants to offer their thoughts on disc flight, shot selection, course preperation, and whatever else I need advice/help with.
I will eventually be submitting this game concept to personal contacts in many game publishing companies and DGCR will play in important role in getting to that point. A Disc Golf Game made by Disc Golfers FOR Disc Golfers.
I have recently began developing an independent project for a Disc Golf Board game and I wanted to share this project with all of you.
My goal is to create a board game that:
- forces the player to think about disc and shot selection.
- incorporates many varieties of shots.
- incorporates disc choices based on disc type, plastic, age, and flight characteristics.
- include wind and weather effects.
- include terrain effects (uphill and downhill).
- include a variety of shot results that incorporate the unpredictible nature of errant shots.
Other features will include courses that are graphically pleasing to look with the potential of creating some REAL LIFE courses upon request. I also want to develop add-ons to the game that include "character" development in both shot making skills as well as disc choices.
I do not want to give away my game mechanic however I will say that the mechanic I have been developing for other similar games (ball golf for one) uses more strategy and less luck. Players will have the ability to choose shot and disc combinations based on weather and hole layouts. Dice Rolling is minimized in favor of shot placement. Discs will have to be "thrown" around, over, under, and through course obstacles.
My goal is to create a board game that incorporates as much real world skill as can possibly be achieved with a simulated board game experience.
I will be keeping you all up to date on this project. I will also be leaning on comments and advice from anyone who wants to offer their thoughts on disc flight, shot selection, course preperation, and whatever else I need advice/help with.
I will eventually be submitting this game concept to personal contacts in many game publishing companies and DGCR will play in important role in getting to that point. A Disc Golf Game made by Disc Golfers FOR Disc Golfers.