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Ads are a necessary evil, my friend. I currently have them displaying on the tee signs which I think is less obtrusive than most games out there. Plus it's a fairly accurate depiction of reality. Whatever your opinion is on the matter, ad-removal is one of the in game purchases that I'm planning on making available so if you hate them...
Is there going to be a difficulty option?
That seems like a good idea to me, the ads are in there, but aren't annoying and obtrusive. Do you know if you would get money just for having the ads, or is it only when people click the ads? I'm just curious and if you have any companies lined up to purchase the ads.
Yeah. I'm thinking the only significant differences between difficulty levels will be the flight preview (flight path while aiming). Normal mode is the full flight without wind taken into account. Easy mode will show the full flight with wind. Hard would be either no or limited length preview. Or something like that. Play testing will really determine how it plays out.
This sounds like the wind will be a constant. I like the idea of wind being gusty. Sometimes, if you push the limits of your 30 seconds, you can find a moment of little wind.
Any closer of an idea when this will hit the market? It's hard to find a good disc golf game, especially on the android market.
So who won the caption contest? I liked everyone else's except mine of course, but I was hoping that we might be able to convince them that the disc name selection could start at "scooby".
Thanks to everyone for participating in the caption contest. Congrats to dickparker for the winning caption:
"If you get an ace, I'm not paying."
If you couldn't guess from the profile pic, dickparker wanted an overstable fairway driver. Introducing... the Ricochet. Watch for it in future gameplay videos.
First Disc Golf win of my career... I'll take it.
Dayem... Win a contest, kill a thread.
is this game playable yet?
So how does headwind and tailwind work into the game? Do they work like they do in real life? How much work has gone into the skip mechanic? Do you have different types of trees with better/worse chances of disc penetration? The last disc golf game I played defined "iron leaf" and it would be cool to have a chance to break through foliage on occasion.