Buzzz SS - Throws somewhat like a seasoned Buzzz. They'll flip if you torque them and not come back, especially the flatter ones. Domey Buzzz SS are more stable.
I've never found them to be great for any of the roles I prefer to use a flippy midrange.
They're not flippy enough to hold a line with a tailwind any better than a regular Z Buzzz does.
I rarely throw a true turnover shot with a midrange, as I'd rather throw a Buzzz on an anny. But if the line is too tight, and I need to throw a turnover, I don't want to have to mash the thing to get it to flip, which is what the Buzzz SS requires from my experience.
And for sweep hyzer flip shots, again, it requires a lot of torque to flip up as much as I want it to, which gives me the tendency to griplock and send it too high/right etc.
Comet - A uniquely awesome disc. New in X plastic, or slightly beat in Z is how I like them.
They're flippy enough that I can throw it 80% and still get the gradual turn that I'm looking for, without having to worry if it'll flex.
On sweep hyzer shots, they flip reliably and glide FOREVER. Thrown on a slight hyzer, they'll flip a bit, turn a while, then flex out for a perfect S-Curve.
And they bomb in tailwinds.
Fuse - My personal choice. In Opto plastic, they remind me a lot of a newish Z Comet. In Gold Line, they remind me of a new Elite X Comet, (that never seems to beat up.) I use them instead of Comets mostly because I prefer how they feel in my hand. They feel more like a domey Buzzz than a Comet, which feels awkwardly deep for me. They're also a little less touchy, which is both good and bad. I can power grip a Fuse and know that it'll handle it, where a bit of OAT or nose-angle will send a Comet reeling. But, I've also had a couple shots where I'm expecting the Fuse to flip and it won't.
Plus, Lat64s plastic is sex on rollerblades.
Beat Roc - Great turnover disc. They don't have the same glide as a Fuse or Comet, but they do glide better than a Buzzz SS once they've turned over. My issue with the beat Roc, of course, is that I don't throw Rocs for straight or stable shots, so I don't have the benefit of cycling them. My home course is heavily wooded, and I don't like having the feeling that if I crank an early tree my disc will taco, or that if I lose it, I can't find a replacement off the shelf.
But I digress...
I've never found them to be great for any of the roles I prefer to use a flippy midrange.
They're not flippy enough to hold a line with a tailwind any better than a regular Z Buzzz does.
I rarely throw a true turnover shot with a midrange, as I'd rather throw a Buzzz on an anny. But if the line is too tight, and I need to throw a turnover, I don't want to have to mash the thing to get it to flip, which is what the Buzzz SS requires from my experience.
And for sweep hyzer flip shots, again, it requires a lot of torque to flip up as much as I want it to, which gives me the tendency to griplock and send it too high/right etc.
Comet - A uniquely awesome disc. New in X plastic, or slightly beat in Z is how I like them.
They're flippy enough that I can throw it 80% and still get the gradual turn that I'm looking for, without having to worry if it'll flex.
On sweep hyzer shots, they flip reliably and glide FOREVER. Thrown on a slight hyzer, they'll flip a bit, turn a while, then flex out for a perfect S-Curve.
And they bomb in tailwinds.
Fuse - My personal choice. In Opto plastic, they remind me a lot of a newish Z Comet. In Gold Line, they remind me of a new Elite X Comet, (that never seems to beat up.) I use them instead of Comets mostly because I prefer how they feel in my hand. They feel more like a domey Buzzz than a Comet, which feels awkwardly deep for me. They're also a little less touchy, which is both good and bad. I can power grip a Fuse and know that it'll handle it, where a bit of OAT or nose-angle will send a Comet reeling. But, I've also had a couple shots where I'm expecting the Fuse to flip and it won't.
Plus, Lat64s plastic is sex on rollerblades.
Beat Roc - Great turnover disc. They don't have the same glide as a Fuse or Comet, but they do glide better than a Buzzz SS once they've turned over. My issue with the beat Roc, of course, is that I don't throw Rocs for straight or stable shots, so I don't have the benefit of cycling them. My home course is heavily wooded, and I don't like having the feeling that if I crank an early tree my disc will taco, or that if I lose it, I can't find a replacement off the shelf.
But I digress...