I've read many threads on this, and watched many videos, and it seems to me that there are many different and successful ways to throw forehand. Summarizing:
Grip: some use a more flight-plate oriented grip, side of the finger against the rim. Others use finger pad(s) against rim, with a more vertical palm at release. Some bury it tight in the meat between thumb and index, some keep it looser (generally avoiding the big index knuckle; but that knuckle doesn't seem to affect others).
Release: some insist on palm up, others are fine with palm neutral or even some pronation/palm-down (but never rolling over at the hit).
Approach: some start sideways/crab-wise and end facing front, while others start front and twist/rotate hips mid-stride (and then end facing front).
There are also probably 10x that many ways to screw it up, which is where I'm at. I've tried variations on all the above (really!), and I just can't seem to eliminate flutter right out of the hand. I noticed that throwing a tomahawk or 3/4 type (sort of like I throw a football), it is usually dead smooth. It's when I drop lower to the side or submarine that things go awry, even at a standstill. So, some questions:
1. How active should the wrist be? I know it needs to cock back fully and be somewhat active, but do you actually try to really slam it 100% at the hit (basically creating all the spin), or should it be more smooth and maybe 50% and allow a little pinch-point/pivot?
2. Where should the hit happen relative to the hip? Even, just past, a foot past? Maybe it depends too much on individual physique to generalize. I struggle to get elbow much ahead of wrist, so my hit point tends to be well past the hip.
3. How much does swing plane affect OAT? Will a small amount of "swoop" have a noticeable affect? I still get some flutter even with standstills (no swoop), which points to grip, but then like I noted above, a 3/4 overhand throw using same grip comes out smooth, which I think points to swing plane. Argh!
4. What's the ratio of thumb to wrist angle to keep nose down? I generally use wrist angle, but I wonder if I should be pressing more with thumb.
Grip: some use a more flight-plate oriented grip, side of the finger against the rim. Others use finger pad(s) against rim, with a more vertical palm at release. Some bury it tight in the meat between thumb and index, some keep it looser (generally avoiding the big index knuckle; but that knuckle doesn't seem to affect others).
Release: some insist on palm up, others are fine with palm neutral or even some pronation/palm-down (but never rolling over at the hit).
Approach: some start sideways/crab-wise and end facing front, while others start front and twist/rotate hips mid-stride (and then end facing front).
There are also probably 10x that many ways to screw it up, which is where I'm at. I've tried variations on all the above (really!), and I just can't seem to eliminate flutter right out of the hand. I noticed that throwing a tomahawk or 3/4 type (sort of like I throw a football), it is usually dead smooth. It's when I drop lower to the side or submarine that things go awry, even at a standstill. So, some questions:
1. How active should the wrist be? I know it needs to cock back fully and be somewhat active, but do you actually try to really slam it 100% at the hit (basically creating all the spin), or should it be more smooth and maybe 50% and allow a little pinch-point/pivot?
2. Where should the hit happen relative to the hip? Even, just past, a foot past? Maybe it depends too much on individual physique to generalize. I struggle to get elbow much ahead of wrist, so my hit point tends to be well past the hip.
3. How much does swing plane affect OAT? Will a small amount of "swoop" have a noticeable affect? I still get some flutter even with standstills (no swoop), which points to grip, but then like I noted above, a 3/4 overhand throw using same grip comes out smooth, which I think points to swing plane. Argh!
4. What's the ratio of thumb to wrist angle to keep nose down? I generally use wrist angle, but I wonder if I should be pressing more with thumb.