For maximum distance: Nukes, Nukes and more Nukes. Nothing else comes close in my hands.
A Nuke and a Z Nuke are actually different molds (though very similar). I find Z Nukes to be more overstable and ESP Nukes to glide farther. So a Z Nuke is more controllable and better fighting wind but an ESP Nuke is the pure distance champion.
For distance I normally throw on an "S" line, so released on a slight anhyzer angle which flattens out then finishes on a hyzer. I have a beat up ESP Nuke which I hyzer flip for distance (released on a hyzer angle which flips up and glides straight or anhyzers depending on how much it turns).
Any big rimmed, far gliding disc will be touchy, which is why they glide so far (the faster anything goes the harder it is to control. If you are unsure of this principle try parallel parking a car at high speed). The more overstable the driver the less touchy it will be. I have found the key to controlling a Nuke is to be careful with the nose angle on release (the nose is the leading edge of the disc as it flies). So if the nose is pointed too high or low or off angled on release it affects both distance and direction. A very tight grip will help with a flat and clean release, keeping the proper nose angle.
If I have to drive into a headwind it becomes a strategy decision whether I choose distance or control. For distance a Nuke. For control a Crush or Force. For maximum control (but giving up any hope of distance a Z Talon or a Nuke OS). I also find that driving forehand into a headwind works better for me if dial back on power and concentrate on releasing dead nuts flat and smooth. I tell myself "Don't Be Greedy, Don't Be Greedy, Don't Be Greedy." On a good day I listen to my own advice.
Btw, Don't Be Greedy is my typical mantra for playing in strong winds.