Cgkdisc
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When neither are ideal design, it doesn't matter which is better.
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When neither are ideal design, it doesn't matter which is better.
Exactly. Neither are fun nor fair. 50/50 chance for being stymied behind trees or taking a penalty, although I still might prefer the chance to get down in two from the trees versus the chance I can't make the putt from my OB mark for the same net score.Of course it matters which is better in a given spot (and it may be one thing in one spot and one thing in another). There is no such thing as "ideal design" to begin with. We do the best we can with what we have to work with and design is judged differently by every single individual who plays a hole. Are there principles which are better than others? Of course. In the end it all winds up as a combo of "Is it fun?" and "Is it fair?" to quote Harold yet again.
So, OB with a drop zone where your pitch out would be is more fun?
I'd rather spend a throw by having the disc in my hand and doing whatever I can with it than following some rule to add one to my score.
I agree with most of this post, but I have a bit of an issue with OB inside the circle."Good luck" generally refers to a bad shot (disc choice, flight path, throw execution) that is not punished.
"Bad luck" generally refers to a good shot, that is punished.
I'm in favor of good shots being rewarded with good results, as much as can be reasonably done. There'll always be a little bit of bad luck.
For bad shots, it's a matter of odds. If a good shot has a 2% chance of a bad result, but a bad shot has a 70% chance of a bad result, then I can live with the 30% that have good luck and get through. A player who repeatedly makes bad shots will have those odds catch up to him.
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As for holes with difficult putting, at least from one side of the green, my objection is more than about scoring spread. It's playability. I have little issue with O.B. inside the circle, which has a similar effect on scoring. But if a lie in the circle is so obstructed that the thrower has little choice but to lay up, that's two very unfun shots---the layup, and the tap-in.
...It should be where a well-thrown shot does not go OB (other than in rare freaky incidents)..
My own preferred well-thrown shot? Or, there just needs to be a shot that can avoid OB if well-thrown?
Say my well-thrown upshots always land 20 feet behind and to the right of the basket. If you put OB there, in theory, I could aim at a virtual basket which is 20 feet shorter and to the left. If I threw that shot well, I would avoid OB. But, that's not what I do when I make a "good" upshot.
Have you caused my well-thrown upshot to land OB?
I think the point is that if the average accuracy of blue level throws from 200 feet is a scattergram of 30 feet radius, then it's not "fair" to have a 1-shot penalty element within that radius because that's where "good throws" can be expected to land. It's the best accuracy blue level players can achieve, especially considering changing wind patterns. OB if any should be outside that radius. If we know that average blue level accuracy is a 20 feet radius from 100 feet, then OB a little closer than 30 feet might be reasonable. However, from a "fairness" standpoint, I don't think having a 1-shot penalty is proportionally fair unless it's a really bad throw, not just an offline throw equivalent to barely landing in the rough.
But the center of that radius doesn't have to be the basket.
My comments were specifically about situations where landing one inch either way results in a full shot penalty even close, if not in the appropriate landing area. Having incremental challenges on/around the green is perfectly acceptable, even preferred, if they don't immediately result in a penalty.
Relief areas for sure, or even better, buncrs, baby (but still need a waiver on those).While I don't agree on a blanket basis, looks like the new rules will give us some more flexibility on this.