Neil_Rankin
Par Member
After last year's coverage disaster it looks like the additional pay-per-view fee has been dropped. Good. I've still not seen the playoff hole.
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After last year's coverage disaster it looks like the additional pay-per-view fee has been dropped. Good. I've still not seen the playoff hole.
Harold, great to here your insights here.
I know you didn't ask , but here is a change I think would really enhance Winthrop Arena - since the "island" on #17 seems pretty consistent from year to year, why not make it a true island?
Dig a trench to outline the island, let it fill with water from the pond, then either pile that dirt up (or add bushes) on the green side (replacing the hay bales). I know the barrier of clearing the hay bales adds a lot of stress, and excitement, but how stressful would it be to see your drive hit that mound and roll back into the trench (it would only need to be a few feet wide)? A bridge could be added near #18 tee.
That would really increase the asthetics of the hole and make it a year round obstacle! :thmbup:
Don't worry, they raised the price of DGN at the beginning of the season to makeup for it. Looks like their plan to fool people worked.
This is something I've only recently arrived at. I've found it to be spot on. I've been very aware for years now that I can't actively try to control the putt, that does nothing but distract. Exactly as txmxer says - trying to control the putt makes it feel like this:I try to be "curious" instead of being "in control." Curiosity allows me to let go.
Much like you use the term "curious" - when I step up to a putt I'm trying to put myself into the mindset of "I wonder what this is going to do..." and then I try to simply move the center-of-mass through the line I envision. The feel is gained in the pre-shot, but I'm trying to release all focus on that before I throw and just focusing on getting my hand into the correct point in the reach back and then letting what-happens-happen.But ultimately, what I'm struggling with is the sand castle. The feel/mechanics are off when I'm on the course. It's like what feels so natural in practice and at times on the course is just lost to me.
A note on this - I don't think, given you can take your putt within the requisite time limit, that it matters. Faster isn't better. Slower isn't better. And you shouldn't restrict yourself to being a fast or slow player. You should go when you're ready to go. Find the feel of the disc (in my case, as noted above, the feel of center-of-mass), and once you feel right toss it through your line. Find that for you. It might even be that you're neither fast nor slow and it varies.'ve tried slowing down in practice and setting a routine and I've tried to go the Isaac Robinson route.
Quite a conundrum.
"The course sucks."
"The production sucks."
"The commentary sucks."
"It costs money to watch."
"I didn't get to watch last year's event for free."
I'll just toss out a little prediction from my model: 50% of the tee throws will result in penalties on Hole 11.
I'll just toss out a little prediction from my model: 50% of the tee throws will result in penalties on Hole 11.
Yeah it all boils down to testing a player's skill to me. A green where a poor approach leads to an uncomfortable/ unconventional putt is great. A green where a poor approach leads to a pitch out is not.
If you designed a fairway where large(ly unavoidable) sections of the fairway are so blocked off that a pitch out is the only real play to make, we generally see this as bad design. For some reason we don't apply this logic to greens as much.
I don't have a problem with objects (trees, OB, hazards etc.) making putts difficult inside the circles so that you have to avoid a certain part of the green to have a good line to the basket. But I don't think there should be any obstacle inside the bulls eye. If you park the hole, inside the bulls eye, I believe you should have an easy tap-in.
I'm loath to bet against Steve Andrew designed the landing areas to be ample (even in the wind), and they seemed to play that way in testing. And yet the hole design puts a far greater premium on "too far" and "end-of-flight" compared with most par-4 holes. The results may meet or even exceed 50% penalties, and yet it seems like each player choice and result will be different than a mere coin flip. I am interested to see if the field can adapt throwing behavior to the situation.
While I cannot speak for the quorum you are paraphrasing above, I don't think "sour grapes" is accurate.
I don't have any need to watch any disc golf. I am not angry, irritated or dissatisfied. I find joy in far different aspects of the sport, starting with playing. I DO have a great interest in seeing the sport grow, advance and become a more popular recreational activity. I am not greatly concerned with the poor choice of the course, sub par production and I personally do not listen to much commentary. I continue to see charging as a problem. Paywalling pro disc golf ensures that the audience is disc golfers only. No outside, mildly interested, first time viewer is going to pay. Aren't those the very eyeballs you would want on one of our games most prestigious events? Disc golf is now and will be for the foreseeable future a volunteer driven, amateur played and hopefully, attractive family activity. I don't see where paywalling a few dozen players, who really don't represent the vast demographic of our game, is making headway on the sport's growth.
I have tried to clearly delineate my point on this before. Some agree, some don't. That is ok. I apologize for derailing the thread and belaboring my point.....but, the snark made it seem necessary.
I'll just toss out a little prediction from my model: 50% of the tee throws will result in penalties on Hole 11.
I'm loath to bet against Steve Andrew designed the landing areas to be ample (even in the wind), and they seemed to play that way in testing. And yet the hole design puts a far greater premium on "too far" and "end-of-flight" compared with most par-4 holes. The results may meet or even exceed 50% penalties, and yet it seems like each player choice and result will be different than a mere coin flip. I am interested to see if the field can adapt throwing behavior to the situation.
Do you think there is a threshold where the percentage of players penalized off the tee is too high? I guess having a lot of the stuff be hazard lessens the concern a bit and allows it to be more like a wooded course where a lot of players can't hit a gap but 50% seems high to me.
Seems like the longer grass will probably prevent some shots from getting out of the hazard. Idk how this factors into design thoughts, but I'd love to hear it from the more seasoned designers.
18: I do not care for the mandatory on the tree stump (although there needs to be a mando in that general location for safety). It's too hard to make a judgment call on the course without a distinct line that separates making the mando or not. Will a pole be put into the tree stump?