HeavyCritters
**Stickin'Putts**
Course designers who don't leave options for risk-reward and instead force one flight-line are really lesser skilled designers due to their inability to understand the strategy aspect of golf.
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Course designers who don't leave options for risk-reward and instead force one flight-line are really lesser skilled designers due to their inability to understand the strategy aspect of golf.
Course player/designer rant:
How can a "course designer" have played less than 200 courses? Do you even know how experienced designers think about and/or deal with the "creativity problem" you have?
Creativity IS a skill, one of many that facilitates the ability to score well. Final score is a reflection of equifinality. About time to take a time-out to contemplate the theory of the game methinks...
signed,
Another CRABB (Creative, Relatively-Able, Bogie-Builder )
As a course designer, I don't mind anybody throwing a "creative" line. What I HATE, is when they break limbs, bend small trees, or cut down trees to open up an "easier" line. All the course was played by right and left handed, back hand and sidearm players, before the tees and baskets were placed. No one complained about any hole being unfair. I say be as creative as you want, just don't cut new holes.
this is one of the biggest issues with "creativity"
this is one of the biggest issues with "creativity"
Diamond reviewer with 265 posts. That's probably the oddest thing in this whole thread.
To me as a designer your post makes me think the only good hole is a straight one, where there is no opportunity to cut corners and breaking limbs does little to make the hole easier.
First post: Take the line I intended
Second post: If you don't take my single intended line, you're a one-trick pony
Sounds like some developers I've worked with who didn't want to build validation into their apps and then complain that the user is stupid because there's text in fields that were intended to house numbers. Way to only focus on the happy path, pal!
A good course will crush one dimensional players
Whoa, you are a QA Engineer it sounds like. Me too
You and me both! :hfive:I wish I was testing Disc Golf courses instead of software.
so do you design some holes for thumbers? For example?
I designed one hole to be best thrown with an overhand junk shot... but just that one... other lines can be thrown there but I've seen the best shots to be the overhand junk.
discs don't break trees down it's players that do that when they have nothing and then have the audacity to screw over a tree for a slightly better chance to get some progress... if you threw so badly that you are in the thickness then you have the opportunity to learn utility shots or a safety "get back to the fairway" shot... that's it
Tyler in PA does bunkers well and this is the purpose...it works